VU 0.5.3 - The Long Haul

Apr
15

It took quite some time to get this far so we hope you enjoy this HUGE update Smile

The new client is available

Release notes 0.5.3

- All source code was converted from unity/javascript to C#
- new: World consisting of 16 (4x4) separate terrains each measuring 2000 x 2000 meters.
- new: ATS v2 terrain shader to provide support for bumpmapping the terrain. (experimental!)
- new: System to dynamically load, reuse and unload terrainobjects + lightmaps.
- new: System to dynamically load, reuse and unload creatures when needed
- new: System to update creature and player data to clients combining data together efficiently to lower the rpc's needed.
- new: Creatures, Objects, Animations, Sounds and some new lootable items.
- new: Music playlist with a few tracks that are free to use under the Creative Commons License.
- new: Teleporters show a map with locations to choose from instead of teleporting directly.
- new: Basic worldmap showing current position in the world. (open/close using M)
- new: On-demand revive functionality to transport to the nearest revive terminal. (R button on Player Info window)

Known Issues:

- Because of some baking issues there are currently only 4 low quality light maps around the Zion Citadel.
> We will be investigating this but, decided to release as-is so we can incorporate the feedback generated in the next update.

- Some (animated) meshes jitter a bit and this could have something to do with the shaders.
> This needs to be investigated.

Extra Info:

- For now you will only find creatures around Babylon and Zion Citadel.
- Pickups are not in yet and will probably be added next update, along with mining, currency and/or other donation rewards. Wink