News

Mar
14

Progress Update

Our regular visitors already noticed some of the minor updates applied since the upgrade to unity 3.5.
Besides the usual tweaks (and some fixes) the performance has drastically improved with the engine upgrade.

- The GUI windows for Options, Settings and Inventory were given a cleaner look, saving some draw calls
- Tweaks: less smoothing, improved position and aim accuracy which is mostly noticed in PVP
- Full Screen is fixed and can be activated from the settings window (shortcut: V)

Mar
01

Unity 3.5

We are internally testing our server and client built using the new 3.5 version of Unity.
There are some minor bugs/errors popping up from the engine, but a fix is expected soon.

The full feature list goes on and on so you might want to check the press release instead.

Feb
26

Systems Up!

Everything seems to be fine. The server and client updates are up and ready for visitors.

Users logging in will be transfered to the customization facility to set up their avatar first.
After customization the user will spawn in the city center (or last know position from then on).

If, for any reason, you're having problems with the new version let us know at support@testbuilt.tk

Feb
26

Maintenance(VU)

Our systems will be offline while we transfer the latest version to our live environment.
We should have everything up and running within an hour or so...

John & Eddie

Feb
26

Development Teaser

Since we hooked up the database, we have been mostly working on bringing persistence into the game.
Most of this is "under the hood" so we're proud to present the first snapshot of character customization:

John and Eddie

 

Feb
21

Quick Note!

After registering a new account check your email (including spambox) for the activation link.
Use this one-time activation link to login and set a decent password to protect your account.
As soon as this information is saved you will be able to log into the game with your username
and password.

Just make sure you are using the latest (refreshed!) client

Feb
21

Updated Server/Client

So far so good, systems are up and accepting players.
Go check it out while it's still fresh.. Wink

 

Feb
21

Persistence Milestone

 

The next step towards full persistence has just passed internal testing and should be expected later today.

Besides the usual tweaks and fixes these are the most important features of the next release:

- Player locations are now safely stored and retrieved from the database.
- Extra communication features possible by using chat commands.
- Extra options for volume adjustment added to settings window.
- Added alarm sound to the PvP trigger and tweaked other sounds.
- More logging for us to keep track of the systems internals.

Feb
19

New Version

 

After some internal testing last night we've decided to release despite some minor (cosmetic) issues.
The server and client are both updated to grant participants access based on registered accounts.

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